Catalog

Everything a player wins is something your product already gives out: a discount code, a free coffee, a month of premium. The catalog is your list of those things, so a mission or a shop listing has something to hand over as a reward.

One entry, any amount

An entry says what kind of thing it is, not how much of it.

Free spins is one entry. A mission can pay 10 of them, and a shop listing can sell 50 of them for 2,000 points. Same entry, two amounts, decided wherever it is handed out.

What an entry holds is fixed when you define it:

Number10 spins, 5 euros of credit.
TextA voucher code, a tier name.
BooleanPremium unlocked (true), account restricted (false).

Gemifier hands nothing over

It works out who earned what and tells your system, because the codes and the stock room are yours. That message arrives as a webhook.

You cannot delete an entry, but you can deactivate it. Nothing a player has already earned is affected.

On this page