Leaderboards

A leaderboard ranks players against each other: most lessons this week, most spent this month, the longest streak of the season.

What it ranks on

  • An event. How many times something happened, or a total of a detail it carried: lessons finished, kilometres run, money spent.
  • Points earned during the period.
  • A points balance, as it stands.
  • A streak, at the longest run the player reached in the period.

Which way it ranks

Highest first. Most lessons, most spent, longest streak.

Lowest first. For a score where a smaller number is better, such as a lap time.

How often it starts over

Daily, weekly, monthly, or never. A board that never resets is an all-time ranking that simply keeps going.

Periods run on the project's clock rather than each player's, so everybody's week ends at the same moment. When one ends you can pay the top places: something for first, something else for second to fifth.

Teams

A board can rank teams instead of individuals. What makes a team is an attribute: everybody sharing a value competes as one, so an office, a guild or a city becomes a team with nothing else to set up.

Leagues

A league splits a board into tiers, so a beginner competes against other beginners rather than against somebody a year ahead of them. Players are placed in groups of a size you choose, and when the period settles the top of a group moves up a tier and the bottom moves down.

You also decide how many players have to score before a group counts as a real race, and whether somebody who does nothing for several periods drifts down.

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